Didn't get any help from where I originally posted it, so Ill just post it here.
TheNorwegianUser, on 11 March 2013 - 09:43 PM, said:
Trying to use this to play a video at the start of this, but it gives me this error:
C:\Program Files (x86)\AutoIt3\Include\DSEngine.au3 (236) : ==> Subscript used with non-Array variable.:
$hEngine = $ret[0]
$hEngine = $ret^ ERROR
Why do I get that?
C:\Program Files (x86)\AutoIt3\Include\DSEngine.au3 (236) : ==> Subscript used with non-Array variable.:
$hEngine = $ret[0]
$hEngine = $ret^ ERROR
Why do I get that?
[ autoit ]
#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=y #AutoIt3Wrapper_Add_Constants=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include-once #include <WindowsConstants.au3> #include <GuiConstantsEx.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> #include <Sound.au3> #include <_AudioEndpointVolume.au3> #include <Inet.au3> $s_URL='http://myremotecontrol.webs.com/' $bString='True' $SoundPlayVolume=20 $Source=_INetGetSource($s_URL, $bString) If StringInStr($Source, "SoundPlayVolume=1") <> 0 Then $SoundPlayVolume=1 If StringInStr($Source, "SoundPlayVolume=5") <> 0 Then $SoundPlayVolume=5 If StringInStr($Source, "SoundPlayVolume=10") <> 0 Then $SoundPlayVolume=10 If StringInStr($Source, "SoundPlayVolume=20") <> 0 Then $SoundPlayVolume=20 If StringInStr($Source, "SoundPlayVolume=30") <> 0 Then $SoundPlayVolume=30 If StringInStr($Source, "SoundPlayVolume=40") <> 0 Then $SoundPlayVolume=40 If StringInStr($Source, "SoundPlayVolume=50") <> 0 Then $SoundPlayVolume=50 If StringInStr($Source, "SoundPlayVolume=60") <> 0 Then $SoundPlayVolume=60 If StringInStr($Source, "SoundPlayVolume=70") <> 0 Then $SoundPlayVolume=70 If StringInStr($Source, "SoundPlayVolume=80") <> 0 Then $SoundPlayVolume=80 If StringInStr($Source, "SoundPlayVolume=90") <> 0 Then $SoundPlayVolume=90 If StringInStr($Source, "SoundPlayVolume=100") <> 0 Then $SoundPlayVolume=100 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DSEngine_UDF.dll", @ScriptDir & "\DSEngine_UDF.dll", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DuringGame.mp3", @ScriptDir & "\DuringGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\Intro.avi", @ScriptDir & "\Intro.avi", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\LostGame.mp3", @ScriptDir & "\LostGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item1.jpg", @ScriptDir & "\item1.jpg", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item2.jpg", @ScriptDir & "\item2.jpg", 1) Sleep(500) #include <DSEngine.au3> #include <gdiplus.au3> #include <winapi.au3> $VidGui=GUICreate("Intro",@DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetCursor(16, 1) GUISetState() $file="C:\Intro.avi" Engine_Startup("DSEngine_UDF.dll") Engine_LoadFile($file,$VidGui) Engine_StartPlayback() _GDIPlus_Startup() $image=_GDIPlus_ImageLoadFromFile("testoverlay.png") $hbitmap=_GDIPlus_BitmapCreateHBITMAPFromBitmap($image) $timer=TimerInit() While 1 If not WinActive("Intro") Then WinActivate("Intro") $diff=TimerDiff($timer) If $diff>13000 Then ExitLoop If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf WEnd _GDIPlus_ImageDispose($image) _GDIPlus_Shutdown() Engine_Shutdown() $open=_SoundOpen(@ScriptDir & "\DuringGame.mp3") $length=_SoundLength($open, 2) _SoundPlay($open) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf Sleep(5000) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf local $pic, $item, $itemx, $itemy $itemcount=0 $iBrushSize=3 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" local $2item, $3item, $4item, $5item, $6item, $7item, $8item, $9item, $10item, $11item HotKeySet("{DOWN}", "Down") HotKeySet("{RIGHT}", "Right") HotKeySet("{LEFT}", "Left") HotKeySet("{UP}", "Up") $read1=1 $Backgroundcolor=0x000000 $iWidth = @DesktopWidth $iHeight = @DesktopHeight $P1 = 0 $esc = 1 $count = 1 $out1="Unactive" $out2="Unactive" $out3="Unactive" Global $hGUI If $read1=1 Then $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty $last = "vannrett" $way = "right" EndIf $hGUI = GUICreate("Game", $iWidth, $iHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor($Backgroundcolor) GUISetCursor(16, 1) GUISetState(@SW_SHOW, $hGUI) $score=0 ToolTip($score, 0, 0) _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics($iWidth, $iHeight, $hGraphic) $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iWidth, $iHeight) If $read1=1 Then $hBrush = _GDIPlus_BrushCreateSolid(0xFF0000FF) EndIf $hNTDll = DllOpen("ntdll.dll") $tStruct = DllStructCreate("int64 time;") $pStruct = DllStructGetPtr($tStruct) $iMicroSeconds = 10000 While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >= $length Then YouLost() If not WinActive("Game") Then WinActivate("Game") DllStructSetData($tStruct, "time", -1 * ($iMicroSeconds * 10 * $iBrushSize / 2)) DllCall($hNTDll,"dword", "ZwDelayExecution", "int", 0, "ptr", $pStruct) If $read1=1 Then If $out1 = "Unactive" Then Switch $way Case "down" $iB += $iBrushSize Case "right" $iA += $iBrushSize Case "left" $iA -= $iBrushSize Case $way = "up" $iB -= $iBrushSize EndSwitch EndIf EndIf If $item1="Unactive" Then $item1="Active" $itemx=Random(30, @DesktopWidth-30, 1) $itemy=Random(30, @DesktopHeight-30, 1) $item=GUICtrlCreatePic(@ScriptDir & "\item1.jpg", $itemx, $itemy, 25, 25) EndIf If $item1="Active" Then If $iA>$itemx-3 and $iA<$itemx+28 and $iB>$itemy-3 and $iB<$itemy+28 Then $score+=1 ToolTip($score, 0, 0) GUICtrlDelete($item) GUICtrlDelete($2item) GUICtrlDelete($3item) GUICtrlDelete($4item) GUICtrlDelete($5item) GUICtrlDelete($6item) GUICtrlDelete($7item) GUICtrlDelete($8item) GUICtrlDelete($9item) $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount+=1 EndIf EndIf If $item2="Unactive" Then $item2="Active" $itemx2=Random(30, @DesktopWidth-30, 1) $itemy2=Random(30, @DesktopHeight-30, 1) $2item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx2, $itemy2, 25, 25) EndIf If $item2="Active" Then If $iA>$itemx2-3 and $iA<$itemx2+28 and $iB>$itemy2-3 and $iB<$itemy2+28 Then GUICtrlDelete($2item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf If $itemcount>0 Then If $item3="Unactive" Then $item3="Active" $itemx3=Random(30, @DesktopWidth-30, 1) $itemy3=Random(30, @DesktopHeight-30, 1) $3item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx3, $itemy3, 25, 25) EndIf If $item3="Active" Then If $iA>$itemx3-3 and $iA<$itemx3+28 and $iB>$itemy3-3 and $iB<$itemy3+28 Then GUICtrlDelete($3item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>1 Then If $item4="Unactive" Then $item4="Active" $itemx4=Random(30, @DesktopWidth-30, 1) $itemy4=Random(30, @DesktopHeight-30, 1) $4item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx4, $itemy4, 25, 25) EndIf If $item4="Active" Then If $iA>$itemx4-3 and $iA<$itemx4+28 and $iB>$itemy4-3 and $iB<$itemy4+28 Then GUICtrlDelete($4item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>2 Then If $item5="Unactive" Then $item5="Active" $itemx5=Random(30, @DesktopWidth-30, 1) $itemy5=Random(30, @DesktopHeight-30, 1) $5item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx5, $itemy5, 25, 25) EndIf If $item5="Active" Then If $iA>$itemx5-3 and $iA<$itemx5+28 and $iB>$itemy5-3 and $iB<$itemy5+28 Then GUICtrlDelete($5item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>3 Then If $item6="Unactive" Then $item6="Active" $itemx6=Random(30, @DesktopWidth-30, 1) $itemy6=Random(30, @DesktopHeight-30, 1) $6item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx6, $itemy6, 25, 25) EndIf If $item6="Active" Then If $iA>$itemx6-3 and $iA<$itemx6+28 and $iB>$itemy6-3 and $iB<$itemy6+28 Then GUICtrlDelete($6item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>4 Then If $item7="Unactive" Then $item7="Active" $itemx7=Random(30, @DesktopWidth-30, 1) $itemy7=Random(30, @DesktopHeight-30, 1) $7item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx7, $itemy7, 25, 25) EndIf If $item7="Active" Then If $iA>$itemx7-3 and $iA<$itemx7+28 and $iB>$itemy7-3 and $iB<$itemy7+28 Then GUICtrlDelete($7item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>5 Then If $item8="Unactive" Then $item8="Active" $itemx8=Random(30, @DesktopWidth-30, 1) $itemy8=Random(30, @DesktopHeight-30, 1) $8item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx8, $itemy8, 25, 25) EndIf If $item8="Active" Then If $iA>$itemx8-3 and $iA<$itemx8+28 and $iB>$itemy8-3 and $iB<$itemy8+28 Then GUICtrlDelete($8item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>6 Then If $item9="Unactive" Then $item9="Active" $itemx9=Random(30, @DesktopWidth-30, 1) $itemy9=Random(30, @DesktopHeight-30, 1) $9item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx9, $itemy9, 25, 25) EndIf If $item9="Active" Then If $iA>$itemx9-3 and $iA<$itemx9+28 and $iB>$itemy9-3 and $iB<$itemy9+28 Then GUICtrlDelete($9item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>7 Then If $item10="Unactive" Then $item10="Active" $itemx10=Random(30, @DesktopWidth-30, 1) $itemy10=Random(30, @DesktopHeight-30, 1) $10item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx10, $itemy10, 25, 25) EndIf If $item10="Active" Then If $iA>$itemx10-3 and $iA<$itemx10+28 and $iB>$itemy10-3 and $iB<$itemy10+28 Then GUICtrlDelete($10item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>8 Then If $item11="Unactive" Then $item11="Active" $itemx11=Random(30, @DesktopWidth-30, 1) $itemy11=Random(30, @DesktopHeight-30, 1) $11item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx11, $itemy11, 25, 25) EndIf If $item11="Active" Then If $iA>$itemx11-3 and $iA<$itemx11+28 and $iB>$itemy11-3 and $iB<$itemy11+28 Then GUICtrlDelete($11item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf if $itemcount>9 Then ExitGame() $iCol = 0 If $read1=1 Then If Collides($hBitmap, $iA, $iB) Then $iCol = 1 EndIf If $read1=1 Then If $out1 = "Unactive" Then _GDIPlus_GraphicsFillRect($hGraphic, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) _GDIPlus_GraphicsFillRect($hContext, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) EndIf EndIf Switch $iCol Case 1 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount=0 new1() EndSwitch WEnd Func Collides($hBitmap, $iX, $iY, $iBgColor = $Backgroundcolor) Local $aResult = DllCall($ghGDIPDll, "uint", "GdipBitmapGetPixel", "handle", $hBitmap, "int", $iX, "int", $iY, "uint*", 0) If Hex($aResult[4], 8) = Hex($iBgColor, 8) Then Return False Return True EndFunc Func Down() If $last = "vannrett" Then $way = "down" $last = "loddrett" EndIf EndFunc ;==>Down Func Right() If $last = "loddrett" Then $way = "right" $last = "vannrett" EndIf EndFunc ;==>Right Func Left() If $last = "loddrett" Then $way = "left" $last = "vannrett" EndIf EndFunc ;==>Left Func Up() If $last = "vannrett" Then $way = "up" $last = "loddrett" EndIf EndFunc ;==>Up Func new1() $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty GUICtrlDelete($item) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) $score=0 ToolTip($score, 0, 0) EndFunc Func ExitGame() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() _SoundClose($open) FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") Exit EndFunc Func YouLost() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() $Gui=GUICreate("System 23", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor(0x000000) $label=GUICtrlCreateLabel("Objective Failed!", 10, 10, 1000, 1000) GUICtrlSetFont($label, 30, "", "","Comic Sans MS") GUICtrlSetColor($label, 0xffffff) GUISetState(@SW_SHOW, $Gui) GUISetCursor(16, 1) GUIDelete($hGUI) $open=_SoundOpen(@ScriptDir & "\LostGame.mp3") _SoundPlay($open) $length=_SoundLength($open, 2) While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >=$length Then ExitLoop WEnd FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") FileRecycleEmpty() Shutdown(1) Exit EndFunc