I worked on this code for awhile trying to make it work and with some help from other people I finally finished it. I was just wondering if there is an easier way to type all this out, like could I have cut out 200-500 lines of code or is this the lowest you can get it and still have work the way it is. Any feedback would be nice ![:)]()
#include <GUIConstantsEx.au3>
Local $dicegui, $rpsgui, $rolled2d, $roll2d,$roll4d, $roll6d, $roll8d, $roll10d, $bal, $bankbal, $mb, $rolled4d, $rolled6d, $rolled8d, $rolled10d
Local $12d, $22d, $14d, $24d, $34d, $44d, $16d, $26d, $36d, $46d, $56d, $66d, $18d, $28d, $38d, $48d, $58d, $68d, $78d, $88d, $110d, $210d, $310d, $410d, $510d, $610d, $710d, $810d, $910d, $1010d
Local $reset, $choices, $bet, $tr, $dr
;Local $2nd, $3rd, $4th, $6th, $8th, $10th
Local $rankup, $rank, $rankdisplay, $doublereward, $menu, $costdr, $gamereset, $triplereward
Local $yourolled10,$yourolled8,$yourolled6,$yourolled4
Local $npcs, $goodluck, $rockrad, $paperrad, $srad, $yourchoice, $yourchoicepaper, $yourchoicescissor, $npcchose, $chose, $lose, $win, $choser, $goodluck2, $goodluck3, $rockrad2, $paperrad2, $srad2, $yourchoice2, $npcchose2, $npcchose3, $rockrad3, $yourchoice3, $npcpick2, $yourpick2, $npcpick3, $yourpick3, $paperrad3, $srad3
$hub = GUICreate("Main",300,100)
$dice = GUICtrlCreateButton("Dice Game",15,40,125,30)
$rps = GUICtrlCreateButton("Rock, Paper, Scissors",160,40,125,30)
$label = GUICtrlCreateLabel("What Game Would You Like To Play?",35,0,1000)
GUICtrlSetFont($label,10,700,2,"Minion Pro")
GUISetState()
while 1
$msg = GUIGetMsg(1)
Switch $msg[1]
Case $hub
Switch $msg[0]
Case -3
Exit
Case $dice
$2nd = "0"
$4th = "0"
$6th = "0"
$8th = "0"
$10th = "0"
Call("dicegame")
Case $rps
Call("rps")
;MsgBox(0,"Under Work","Working on it at this very moment, should be out soon!")
EndSwitch
Case $dicegui
Switch $msg[0]
Case -3
Exit
Case $12d
GUICtrlSetState($12d,$GUI_DISABLE)
GUICtrlSetState($22d,$GUI_ENABLE)
$2nd = "1"
Case $22d
GUICtrlSetState($22d,$GUI_DISABLE)
GUICtrlSetState($12d,$GUI_ENABLE)
$2nd = "2"
Case $14d
GUICtrlSetState($14d,$GUI_DISABLE)
GUICtrlSetState($24d,$GUI_ENABLE)
GUICtrlSetState($34d,$GUI_ENABLE)
GUICtrlSetState($44d,$GUI_ENABLE)
$4th = "3"
Case $24d
GUICtrlSetState($24d,$GUI_DISABLE)
GUICtrlSetState($14d,$GUI_ENABLE)
GUICtrlSetState($34d,$GUI_ENABLE)
GUICtrlSetState($44d,$GUI_ENABLE)
$4th = "4"
Case $34d
GUICtrlSetState($34d,$GUI_DISABLE)
GUICtrlSetState($24d,$GUI_ENABLE)
GUICtrlSetState($14d,$GUI_ENABLE)
GUICtrlSetState($44d,$GUI_ENABLE)
$4th = "5"
Case $44d
GUICtrlSetState($44d,$GUI_DISABLE)
GUICtrlSetState($24d,$GUI_ENABLE)
GUICtrlSetState($34d,$GUI_ENABLE)
GUICtrlSetState($14d,$GUI_ENABLE)
$4th = "6"
Case $16d
GUICtrlSetState($16d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "7"
Case $26d
GUICtrlSetState($26d,$GUI_DISABLE)
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "8"
Case $36d
GUICtrlSetState($36d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "9"
Case $46d
GUICtrlSetState($46d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "10"
Case $56d
GUICtrlSetState($56d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "11"
Case $66d
GUICtrlSetState($66d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($16d,$GUI_ENABLE)
$6th = "12"
Case $18d
GUICtrlSetState($18d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "13"
Case $28d
GUICtrlSetState($28d,$GUI_DISABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "14"
Case $38d
GUICtrlSetState($38d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "15"
Case $48d
GUICtrlSetState($48d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "16"
Case $58d
GUICtrlSetState($58d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "17"
Case $68d
GUICtrlSetState($68d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "18"
Case $78d
GUICtrlSetState($78d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
$8th = "19"
Case $88d
GUICtrlSetState($88d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
$8th = "20"
Case $110d
GUICtrlSetState($110d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "21"
Case $210d
GUICtrlSetState($210d,$GUI_DISABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "22"
Case $310d
GUICtrlSetState($310d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "23"
Case $410d
GUICtrlSetState($410d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "24"
Case $510d
GUICtrlSetState($510d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "25"
Case $610d
GUICtrlSetState($610d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "26"
Case $710d
GUICtrlSetState($710d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "27"
Case $810d
GUICtrlSetState($810d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "28"
Case $910d
GUICtrlSetState($910d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "29"
Case $1010d
GUICtrlSetState($1010d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($110d,$GUI_ENABLE)
$10th = "30"
Case $reset
If $rank > 0 Then
GUICtrlSetState($12d,$GUI_ENABLE)
GUICtrlSetState($22d,$GUI_ENABLE)
EndIf
If $rank > 4 Then
GUICtrlSetState($14d,$GUI_ENABLE)
GUICtrlSetState($24d,$GUI_ENABLE)
GUICtrlSetState($34d,$GUI_ENABLE)
GUICtrlSetState($44d,$GUI_ENABLE)
$4th = "0"
EndIf
If $rank > 9 Then
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
$6th = "0"
EndIf
If $rank > 14 Then
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($18d,$GUI_ENABLE)
$8th = "0"
EndIf
If $rank > 19 Then
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
$10th = "0"
EndIf
Case $roll2d
If $bal >= "100" Then
If $dr = True Then
$bet2d = "200"
Else
$bet2d = "100"
EndIf
If $2nd = "1" Then
$result2d = Random(1,2,1)
GUICtrlSetData($rolled2d,$result2d)
If $result2d = 1 Then
$bal = $bal + $bet2d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "100"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $2nd = "2" Then
$result2d = Random(1,2,1)
GUICtrlSetData($rolled2d,$result2d)
If $result2d = 2 Then
$bal = $bal + $bet2d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "100"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
EndIf
Case $roll4d
If $bal >= "200" Then
If $dr = True Then
$bet4d = "400"
Else
$bet4d = "200"
EndIf
If $4th = "3" Then
$result4d = Random(1,4,1)
GUICtrlSetData($rolled4d,$result4d)
If $result4d = 1 Then
$bal = $bal + $bet4d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $4th = "4" Then
$result4d = Random(1,4,1)
GUICtrlSetData($rolled4d,$result4d)
If $result4d = 2 Then
$bal = $bal + $bet4d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $4th = "5" Then
$result4d = Random(1,4,1)
GUICtrlSetData($rolled4d,$result4d)
If $result4d = 3 Then
$bal = $bal + $bet4d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $4th = "6" Then
$result4d = Random(1,4,1)
GUICtrlSetData($rolled4d,$result4d)
If $result4d = 4 Then
$bal = $bal + $bet4d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
EndIf
Case $roll6d
If $bal >= "300" Then
If $dr = True Then
$bet6d = "600"
Else
$bet6d = "300"
EndIf
If $6th = "7" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 1 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $6th = "8" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 2 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $6th = "9" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 3 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $6th = "10" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 4 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $6th = "11" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 5 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $6th = "12" Then
$result6d = Random(1,6,1)
GUICtrlSetData($rolled6d,$result6d)
If $result6d = 6 Then
$bal = $bal + $bet6d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "300"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
EndIf
Case $roll8d
If $bal >= "400" Then
If $dr = True Then
$bet8d = "800"
Else
$bet8d = "400"
EndIf
If $8th = "13" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 1 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "14" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 2 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "15" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 3 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "16" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 4 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "17" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 5 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "18" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 6 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "19" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 7 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $8th = "20" Then
$result8d = Random(1,8,1)
GUICtrlSetData($rolled8d,$result8d)
If $result8d = 8 Then
$bal = $bal + $bet8d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
EndIf
Case $roll10d
If $bal >= "500" Then
If $dr = True Then
$bet10d = "1000"
Else
$bet10d = "500"
EndIf
If $10th = "21" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 1 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "22" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 2 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "23" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 3 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "24" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 4 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "25" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 5 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "26" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 6 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "27" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 7 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "28" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 8 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "29" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 9 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
If $10th = "30" Then
$result10d = Random(1,10,1)
GUICtrlSetData($rolled10d,$result10d)
If $result10d = 10 Then
$bal = $bal + $bet10d
GUICtrlSetData($bankbal,"$"&$bal)
Else
$bal = $bal - "500"
GUICtrlSetData($bankbal,"$"&$bal)
EndIf
EndIf
EndIf
Case $doublereward
If $bal > "1500" Then
$dr = True
$bal = $bal - "1500"
GUICtrlSetData($bankbal,"$"&$bal)
GUICtrlSetState($doublereward,$GUI_CHECKED)
GUICtrlSetState($doublereward,$GUI_DISABLE)
Else
MsgBox(0,"","You need $1,500 sorry")
EndIf
Case $gamereset
GUIDelete($dicegui)
$2nd = "0"
$4th = "0"
$6th = "0"
$8th = "0"
$10th = "0"
$dr = False
$tr = False
Call("dicegame")
Case $rankup
If $bal > $rank * 250 Then
$rank = $rank + 1
$bal = $bal - ($rank * 250)
GUICtrlSetData($rankdisplay,$rank)
GUICtrlSetData($bankbal,"$"&$bal)
Else
MsgBox(0,"","You need more money to rank up! (Hint: Your rank * 250 is the cost)")
EndIf
If $rank > 0 Then
GUICtrlSetState($12d,$GUI_ENABLE)
GUICtrlSetState($22d,$GUI_ENABLE)
GUICtrlSetState($roll2d,$GUI_ENABLE)
EndIf
If $rank > 4 Then
GUICtrlSetState($14d,$GUI_ENABLE)
GUICtrlSetState($24d,$GUI_ENABLE)
GUICtrlSetState($34d,$GUI_ENABLE)
GUICtrlSetState($44d,$GUI_ENABLE)
GUICtrlSetState($roll4d,$GUI_ENABLE)
GUICtrlSetState($yourolled4,$GUI_SHOW)
EndIf
If $rank > 9 Then
GUICtrlSetState($16d,$GUI_ENABLE)
GUICtrlSetState($26d,$GUI_ENABLE)
GUICtrlSetState($36d,$GUI_ENABLE)
GUICtrlSetState($46d,$GUI_ENABLE)
GUICtrlSetState($56d,$GUI_ENABLE)
GUICtrlSetState($66d,$GUI_ENABLE)
GUICtrlSetState($roll6d,$GUI_ENABLE)
GUICtrlSetState($yourolled6,$GUI_SHOW)
EndIf
If $rank > 14 Then
GUICtrlSetState($18d,$GUI_ENABLE)
GUICtrlSetState($28d,$GUI_ENABLE)
GUICtrlSetState($38d,$GUI_ENABLE)
GUICtrlSetState($48d,$GUI_ENABLE)
GUICtrlSetState($58d,$GUI_ENABLE)
GUICtrlSetState($68d,$GUI_ENABLE)
GUICtrlSetState($78d,$GUI_ENABLE)
GUICtrlSetState($88d,$GUI_ENABLE)
GUICtrlSetState($roll8d,$GUI_ENABLE)
GUICtrlSetState($yourolled8,$GUI_SHOW)
EndIf
If $rank > 19 Then
GUICtrlSetState($110d,$GUI_ENABLE)
GUICtrlSetState($210d,$GUI_ENABLE)
GUICtrlSetState($310d,$GUI_ENABLE)
GUICtrlSetState($410d,$GUI_ENABLE)
GUICtrlSetState($510d,$GUI_ENABLE)
GUICtrlSetState($610d,$GUI_ENABLE)
GUICtrlSetState($710d,$GUI_ENABLE)
GUICtrlSetState($810d,$GUI_ENABLE)
GUICtrlSetState($910d,$GUI_ENABLE)
GUICtrlSetState($1010d,$GUI_ENABLE)
GUICtrlSetState($roll10d,$GUI_ENABLE)
GUICtrlSetState($yourolled10,$GUI_SHOW)
EndIf
EndSwitch
Case $rpsgui
Switch $msg[0]
Case -3
Exit
Case $doublereward
If $bal > "2500" Then
$dr = True
$bal = $bal - "2500"
GUICtrlSetData($bankbal,"$"&$bal)
GUICtrlSetState($doublereward,$GUI_CHECKED)
GUICtrlSetState($doublereward,$GUI_DISABLE)
Else
MsgBox(0,"","You need $2,500 sorry")
EndIf
Case $rankup
If $bal > $rank * 250 Then
$rank = $rank + 1
$bal = $bal - ($rank * 250)
GUICtrlSetData($rankdisplay,$rank)
GUICtrlSetData($bankbal,"$"&$bal)
Else
MsgBox(0,"","You need more money to rank up! (Hint: Your rank * 250 is the cost)")
EndIf
If $rank > 4 Then
GUICtrlSetState($npcpick2,$GUI_SHOW)
GUICtrlSetState($yourpick2,$GUI_SHOW)
GUICtrlSetState($npcchose2, $GUI_SHOW)
GUICtrlSetState($yourchoice2, $GUI_SHOW)
GUICtrlSetState($goodluck2, $GUI_ENABLE)
GUICtrlSetState($rockrad2,$GUI_ENABLE)
GUICtrlSetState($paperrad2,$GUI_ENABLE)
GUICtrlSetState($srad2,$GUI_ENABLE)
EndIf
If $rank > 9 Then
GUICtrlSetState($npcpick3,$GUI_SHOW)
GUICtrlSetState($yourpick3,$GUI_SHOW)
GUICtrlSetState($npcchose3, $GUI_SHOW)
GUICtrlSetState($yourchoice3, $GUI_SHOW)
GUICtrlSetState($goodluck3, $GUI_ENABLE)
GUICtrlSetState($rockrad3,$GUI_ENABLE)
GUICtrlSetState($paperrad3,$GUI_ENABLE)
GUICtrlSetState($srad3,$GUI_ENABLE)
EndIf
Case $goodluck
If $bal > "0" Then
$npcs = Random(1,3,1)
If $npcs = 1 Then
$npcr = "Rock"
GUICtrlSetData($npcchose,$npcr)
EndIf
If $npcs = 2 Then
$npcp = "Paper"
GUICtrlSetData($npcchose,$npcp)
EndIf
If $npcs = 3 Then
$npcsc = "Scissor"
GUICtrlSetData($npcchose,$npcsc)
EndIf
If GUICtrlRead($rockrad) = 1 Then
$chose = "Rock"
$choser = 1
GUICtrlSetData($yourchoice,$chose)
EndIf
If GUICtrlRead($paperrad) = 1 Then
$chose = "Paper"
$choser = 2
GUICtrlSetData($yourchoice,$chose)
EndIf
If GUICtrlRead($srad) = 1 Then
$chose = "Scissor"
$choser = 3
GUICtrlSetData($yourchoice,$chose)
EndIf
If $npcs = 1 Then
If $choser = 1 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 1 Then
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 1 Then
If $dr = True Then
$bal = $bal + "400"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 2 Then
If $choser = 2 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 2 Then
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 2 Then
If $dr = True Then
$bal = $bal + "400"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 3 Then
If $choser = 3 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 3 Then
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 3 Then
If $dr = True Then
$bal = $bal + "400"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
EndIf
Case $goodluck2
If $bal > "0" Then
$npcs = Random(1,3,1)
If $npcs = 1 Then
$npcr = "Rock"
GUICtrlSetData($npcchose2,$npcr)
EndIf
If $npcs = 2 Then
$npcp = "Paper"
GUICtrlSetData($npcchose2,$npcp)
EndIf
If $npcs = 3 Then
$npcsc = "Scissor"
GUICtrlSetData($npcchose2,$npcsc)
EndIf
If GUICtrlRead($rockrad2) = 1 Then
$chose2 = "Rock"
$choser = 1
GUICtrlSetData($yourchoice2,$chose2)
EndIf
If GUICtrlRead($paperrad2) = 1 Then
$chose2 = "Paper"
$choser = 2
GUICtrlSetData($yourchoice2,$chose2)
EndIf
If GUICtrlRead($srad2) = 1 Then
$chose2 = "Scissor"
$choser = 3
GUICtrlSetData($yourchoice2,$chose2)
EndIf
If $npcs = 1 Then
If $choser = 1 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 1 Then
$bal = $bal - "400"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 1 Then
If $dr = True Then
$bal = $bal + "800"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "400"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 2 Then
If $choser = 2 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 2 Then
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 2 Then
If $dr = True Then
$bal = $bal + "800"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "400"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 3 Then
If $choser = 3 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 3 Then
$bal = $bal - "200"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 3 Then
If $dr = True Then
$bal = $bal + "800"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "400"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
EndIf
Case $goodluck3
If $bal > "0" Then
$npcs = Random(1,3,1)
If $npcs = 1 Then
$npcr = "Rock"
GUICtrlSetData($npcchose3,$npcr)
EndIf
If $npcs = 2 Then
$npcp = "Paper"
GUICtrlSetData($npcchose3,$npcp)
EndIf
If $npcs = 3 Then
$npcsc = "Scissor"
GUICtrlSetData($npcchose3,$npcsc)
EndIf
If GUICtrlRead($rockrad3) = 1 Then
$chose3 = "Rock"
$choser = 1
GUICtrlSetData($yourchoice3,$chose3)
EndIf
If GUICtrlRead($paperrad2) = 1 Then
$chose3 = "Paper"
$choser = 2
GUICtrlSetData($yourchoice3,$chose3)
EndIf
If GUICtrlRead($srad2) = 1 Then
$chose3 = "Scissor"
$choser = 3
GUICtrlSetData($yourchoice3,$chose3)
EndIf
If $npcs = 1 Then
If $choser = 1 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 1 Then
$bal = $bal - "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 1 Then
If $dr = True Then
$bal = $bal + "1200"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 2 Then
If $choser = 2 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 3 Then
If $choser = 2 Then
$bal = $bal - "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 2 Then
If $dr = True Then
$bal = $bal + "1200"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
If $npcs = 3 Then
If $choser = 3 Then
MsgBox(0,"Tie","You Have Tied The NPC")
EndIf
EndIf
If $npcs = 1 Then
If $choser = 3 Then
$bal = $bal - "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Lost","You Have Lost!")
EndIf
EndIf
If $npcs = 2 Then
If $choser = 3 Then
If $dr = True Then
$bal = $bal + "1200"
GUICtrlSetData($bankbal, "$"&$bal)
MsgBox(0,"Winner","You Have Won!")
Else
$bal = $bal + "600"
GUICtrlSetData($bankbal,"$"&$bal)
MsgBox(0,"Winner","You Have Won!")
EndIf
EndIf
EndIf
EndIf
Case $gamereset
GUIDelete($rpsgui)
Call("rps")
$npcs = " "
GUICtrlSetData($npcchose,$npcs)
$chose = " "
GUICtrlSetData($yourchoice,$chose)
$npcs2 = " "
GUICtrlSetData($npcchose2,$npcs2)
$chose2 = " "
GUICtrlSetData($yourchoice2,$chose2)
$npcs3 = " "
GUICtrlSetData($npcchose3,$npcs3)
$chose3 = " "
GUICtrlSetData($yourchoice3,$chose3)
EndSwitch
EndSwitch
WEnd
Func dicegame
()
$dicegui = GUICreate("Dice Game",300,300)
$bet = "100"
$bal = 500
$bank = GUICtrlCreateLabel("Bank: ",10,260 ,100)
$bankbal = GUICtrlCreateLabel("$"&$bal,60,260,100)
GUICtrlSetFont($bank,13,900,2,"Minion Pro")
GUICtrlSetFont($bankbal,13,900,2,"Minion Pro")
$rank = 1
$ranklvl = GUICtrlCreateLabel("Your Rank Is: ",165,260,150)
$rankdisplay = GUICtrlCreateLabel($rank,270,260,100)
GUICtrlSetFont($rankdisplay,13,700,2,"Minion Pro")
GUICtrlSetFont($ranklvl,13,700,2,"Minion Pro")
$group2d = GUICtrlCreateGroup("Roll 2-D Rank 1-5",0,0,300,53)
$roll2d = GUICtrlCreateButton("Roll 2D [$100]",5,17,75,30)
$yourolled2 = GUICtrlCreateLabel("You rolled a: ",180,17,100,20)
$group4d = GUICtrlCreateGroup("Roll 4-D Rank 5-10",0,53,300,53)
$roll4d = GUICtrlCreateButton("Roll 4D [$200]",5,70,75,30)
$yourolled4 = GUICtrlCreateLabel("You rolled a: ",180,70,100,20)
$group6d = GUICtrlCreateGroup("Roll 6-D Rank 10-15",0,106,300,53)
$roll6d = GUICtrlCreateButton("Roll 6D [$300]",5,123,75,30)
$yourolled6 = GUICtrlCreateLabel("You rolled a: ",180,123,100,20)
$group8d = GUICtrlCreateGroup("Roll 8-D Rank 15-20",0,158,300,53)
$roll8d = GUICtrlCreateButton("Roll 8D [$400]",5,175,75,30)
$yourolled8 = GUICtrlCreateLabel("You rolled a: ",180,175,100,20)
$group10d = GUICtrlCreateGroup("Roll 10-D Rank 20+",0,210,300,53)
$roll10d = GUICtrlCreateButton("Roll 10D [$500]",5,227,80,30)
$yourolled10 = GUICtrlCreateLabel("You rolled a: ",180,227,100,20)
If $rank <= 4 Then
GUICtrlSetState($roll4d,$GUI_DISABLE)
EndIf
If $rank <= 9 Then
GUICtrlSetState($roll6d,$GUI_DISABLE)
EndIf
If $rank <= 14 Then
GUICtrlSetState($roll8d,$GUI_DISABLE)
EndIf
If $rank <= 19 Then
GUICtrlSetState($roll10d,$GUI_DISABLE)
EndIf
$menu = GUICtrlCreateMenu("Upgrades")
$rankup = GUICtrlCreateMenuItem("Rankup",$menu)
$costdr = "[$1,500]"
$doublereward = GUICtrlCreateMenuItem("Double Payout "&$costdr,$menu)
;$triplereward = GUICtrlCreateMenuItem("Triple Payout [$5,000]",$menu)
$choices = GUICtrlCreateMenu("Reset Choices")
$reset = GUICtrlCreateMenuItem("Reset Dice Numbers",$choices)
$gamereset = GUICtrlCreateMenuItem("Reset Game",$choices)
;GUICtrlSetState($rankup,$GUI_DISABLE)
$rolled2d = GUICtrlCreateLabel("",280,17,20,20)
$rolled4d = GUICtrlCreateLabel("",280,70,20,20)
$rolled6d = GUICtrlCreateLabel("",280,123,20,20)
$rolled8d = GUICtrlCreateLabel("",280,175,20,20)
$rolled10d = GUICtrlCreateLabel("",280,227,20,20)
GUICtrlSetFont($yourolled2,13,700,2,"Minion Pro")
GUICtrlSetFont($yourolled4,13,700,2,"Minion Pro")
GUICtrlSetFont($yourolled6,13,700,2,"Minion Pro")
GUICtrlSetFont($yourolled8,13,700,2,"Minion Pro")
GUICtrlSetFont($yourolled10,13,700,2,"Minion Pro")
GUICtrlSetFont($rolled2d,13,700,2,"Minion Pro")
GUICtrlSetFont($rolled4d,13,700,2,"Minion Pro")
GUICtrlSetFont($rolled6d,13,700,2,"Minion Pro")
GUICtrlSetFont($rolled8d,13,700,2,"Minion Pro")
GUICtrlSetFont($rolled10d,13,700,2,"Minion Pro")
$12d = GUICtrlCreateButton("1",85,11,20,20)
$22d = GUICtrlCreateButton("2",104,11,20,20)
$14d = GUICtrlCreateButton("1",85,64,20,20)
$24d = GUICtrlCreateButton("2",104,64,20,20)
$34d = GUICtrlCreateButton("3",123,64,20,20)
$44d = GUICtrlCreateButton("4",142,64,20,20)
$16d = GUICtrlCreateButton("1",85,117,20,20)
$26d = GUICtrlCreateButton("2",104,117,20,20)
$36d = GUICtrlCreateButton("3",123,117,20,20)
$46d = GUICtrlCreateButton("4",142,117,20,20)
$56d = GUICtrlCreateButton("5",161,117,20,20)
$66d = GUICtrlCreateButton("6",85,137,20,20)
$18d = GUICtrlCreateButton("1",85,169,20,20)
$28d = GUICtrlCreateButton("2",104,169,20,20)
$38d = GUICtrlCreateButton("3",123,169,20,20)
$48d = GUICtrlCreateButton("4",142,169,20,20)
$58d = GUICtrlCreateButton("5",161,169,20,20)
$68d = GUICtrlCreateButton("6",85,189,20,20)
$78d = GUICtrlCreateButton("7",104,189,20,20)
$88d = GUICtrlCreateButton("8",123,189,20,20)
$110d = GUICtrlCreateButton("1",85,221,20,20)
$210d = GUICtrlCreateButton("2",104,221,20,20)
$310d = GUICtrlCreateButton("3",123,221,20,20)
$410d = GUICtrlCreateButton("4",142,221,20,20)
$510d = GUICtrlCreateButton("5",161,221,20,20)
$610d = GUICtrlCreateButton("6",85,241,20,20)
$710d = GUICtrlCreateButton("7",104,241,20,20)
$810d = GUICtrlCreateButton("8",123,241,20,20)
$910d = GUICtrlCreateButton("9",142,241,20,20)
$1010d = GUICtrlCreateButton("10",161,241,20,20)
If $rank <= 4 Then
GUICtrlSetState($roll4d,$GUI_DISABLE)
GUICtrlSetState($14d,$GUI_DISABLE)
GUICtrlSetState($24d,$GUI_DISABLE)
GUICtrlSetState($34d,$GUI_DISABLE)
GUICtrlSetState($44d,$GUI_DISABLE)
GUICtrlSetState($yourolled4,$GUI_HIDE)
EndIf
If $rank <= 9 Then
GUICtrlSetState($roll6d,$GUI_DISABLE)
GUICtrlSetState($16d,$GUI_DISABLE)
GUICtrlSetState($26d,$GUI_DISABLE)
GUICtrlSetState($36d,$GUI_DISABLE)
GUICtrlSetState($46d,$GUI_DISABLE)
GUICtrlSetState($56d,$GUI_DISABLE)
GUICtrlSetState($66d,$GUI_DISABLE)
GUICtrlSetState($yourolled6,$GUI_HIDE)
EndIf
If $rank <= 14 Then
GUICtrlSetState($roll8d,$GUI_DISABLE)
GUICtrlSetState($18d,$GUI_DISABLE)
GUICtrlSetState($28d,$GUI_DISABLE)
GUICtrlSetState($38d,$GUI_DISABLE)
GUICtrlSetState($48d,$GUI_DISABLE)
GUICtrlSetState($58d,$GUI_DISABLE)
GUICtrlSetState($68d,$GUI_DISABLE)
GUICtrlSetState($78d,$GUI_DISABLE)
GUICtrlSetState($88d,$GUI_DISABLE)
GUICtrlSetState($yourolled8,$GUI_HIDE)
EndIf
If $rank <= 19 Then
GUICtrlSetState($roll10d,$GUI_DISABLE)
GUICtrlSetState($110d,$GUI_DISABLE)
GUICtrlSetState($210d,$GUI_DISABLE)
GUICtrlSetState($310d,$GUI_DISABLE)
GUICtrlSetState($410d,$GUI_DISABLE)
GUICtrlSetState($510d,$GUI_DISABLE)
GUICtrlSetState($610d,$GUI_DISABLE)
GUICtrlSetState($710d,$GUI_DISABLE)
GUICtrlSetState($810d,$GUI_DISABLE)
GUICtrlSetState($910d,$GUI_DISABLE)
GUICtrlSetState($1010d,$GUI_DISABLE)
GUICtrlSetState($yourolled10,$GUI_HIDE)
EndIf
If $bal < GUICtrlRead($rankdisplay) * 125 Then
GUICtrlSetState($rankup,$GUI_DISABLE)
EndIf
GUISetState()
EndFunc
Func rps
()
$rpsgui = GUICreate("Rock, Paper, Scissors",300,300)
$menu = GUICtrlCreateMenu("Upgrades")
$rankup = GUICtrlCreateMenuItem("Rankup",$menu)
$choices = GUICtrlCreateMenu("Reset Choices")
;$reset = GUICtrlCreateMenuItem("Reset Dice Numbers",$choices)
$gamereset = GUICtrlCreateMenuItem("Reset Game",$choices)
$costdr = "[$2,500]"
$doublereward = GUICtrlCreateMenuItem("Double Payout "&$costdr,$menu)
GUICtrlSetData($rockrad,$GUI_CHECKED)
$bal = 600
$bank = GUICtrlCreateLabel("Bank: ",5,260 ,100)
$bankbal = GUICtrlCreateLabel("$"&$bal,55,260,100)
GUICtrlSetFont($bank,13,900,2,"Minion Pro")
GUICtrlSetFont($bankbal,13,900,2,"Minion Pro")
$rank = 1
$ranklvl = GUICtrlCreateLabel("Your Rank Is: ",160,260,150)
$rankdisplay = GUICtrlCreateLabel($rank,267,260,100)
GUICtrlSetFont($rankdisplay,13,700,2,"Minion Pro")
GUICtrlSetFont($ranklvl,13,700,2,"Minion Pro")
GUICtrlCreateGroup("$200 Reward; Ranks 1-5",5,0,290,80)
GUICtrlCreateGroup("$400 Reward; Ranks 5-10",5,80,290,80)
GUICtrlCreateGroup("$600 Reward; Ranks 10+",5,160,290,80)
;GUICtrlCreateGroup("$800 Reward; Ranks 5-10",5,240,290,80)
GUISetFont(10,700,2,"Minion Pro")
$rockrad = GUICtrlCreateRadio("Rock",10,13)
$paperrad = GUICtrlCreateRadio("Paper",10,32)
$srad = GUICtrlCreateRadio("Scissor",10,51)
$rockrad2 = GUICtrlCreateRadio("Rock",10,93)
$paperrad2 = GUICtrlCreateRadio("Paper",10,112)
$srad2 = GUICtrlCreateRadio("Scissor",10,131)
$rockrad3 = GUICtrlCreateRadio("Rock",10,173)
$paperrad3 = GUICtrlCreateRadio("Paper",10,192)
$srad3 = GUICtrlCreateRadio("Scissor",10,211)
GUICtrlSetState($rockrad,$GUI_CHECKED)
$goodluck = GUICtrlCreateButton("Goodluck!",80,32,75,20)
$goodluck2 = GUICtrlCreateButton("Goodluck!",80,112,75,20)
$goodluck3 = GUICtrlCreateButton("Goodluck!",80,192,75,20)
$npcpick = GUICtrlCreateLabel("Npc Chose: ",170,15)
$yourpick = GUICtrlCreateLabel("You Chose: ",170,50)
$npcchose = GUICtrlCreateLabel($npcs,245,15,"",20)
$yourchoice = GUICtrlCreateLabel($chose,245,50,"",20)
$npcpick2 = GUICtrlCreateLabel("Npc Chose: ",170,95)
$yourpick2 = GUICtrlCreateLabel("You Chose: ",170,130)
$npcchose2 = GUICtrlCreateLabel($npcs,245,95,"",20)
$yourchoice2 = GUICtrlCreateLabel($chose,245,130,"",20)
$npcpick3 = GUICtrlCreateLabel("Npc Chose: ",170,175)
$yourpick3 = GUICtrlCreateLabel("You Chose: ",170,210)
$npcchose3 = GUICtrlCreateLabel($npcs,245,175,"",20)
$yourchoice3 = GUICtrlCreateLabel($chose,245,210,"",20)
If $rank < 5 Then
GUICtrlSetState($npcpick2,$GUI_HIDE)
GUICtrlSetState($yourpick2,$GUI_HIDE)
GUICtrlSetState($npcchose2, $GUI_HIDE)
GUICtrlSetState($yourchoice2, $GUI_HIDE)
GUICtrlSetState($goodluck2, $GUI_DISABLE)
GUICtrlSetState($rockrad2,$GUI_DISABLE)
GUICtrlSetState($paperrad2,$GUI_DISABLE)
GUICtrlSetState($srad2,$GUI_DISABLE)
EndIf
If $rank < 10 Then
GUICtrlSetState($npcpick3,$GUI_HIDE)
GUICtrlSetState($yourpick3,$GUI_HIDE)
GUICtrlSetState($npcchose3, $GUI_HIDE)
GUICtrlSetState($yourchoice3, $GUI_HIDE)
GUICtrlSetState($goodluck3, $GUI_DISABLE)
GUICtrlSetState($rockrad3,$GUI_DISABLE)
GUICtrlSetState($paperrad3,$GUI_DISABLE)
GUICtrlSetState($srad3,$GUI_DISABLE)
EndIf
GUISetState()
EndFunc
;1421 lines...